Monday, 9 April 2012

Arduino: Game Pack programming environment


The guys at Liquidware suggest using the Antipasto Arduino . This is similar in style to the original Arduino IDE but has support for some of the extra boards you might attach to an arduino (e.g. the TouchShield).

When I first started programming the TouchShield, the Antipasto IDE did not support the Arduino Uno. This meant that I had to have 2 IDEs open, one to program the Uno and one to program the TouchShield (although at time of writing this support has now been added in release 0044). As well as the hassle of having 2 IDEs open, they only provide very simple functionality to help you organise and write your code. It essentially feels like writing code in a tabbed note pad.

These IDEs do a great job of abstracting the low level programming away from the user if they would rather focus on the high level interactions and are perfectly adequate for small programs spanning only a few files.

However, having grand plans to create some relatively complex games, I thought it would be productive to see if it was possible to program these 2 devices in Eclipse before progressing any further. And what do you know...it is possible...and wasn't too arduous to set up.

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